Sunday, May 20, 2012

Update on May 20

May 20 Update :

Changes :
  Redpower 2 pr5b2 updated
  Nuclear Control Updated
  Railcraft Updated
  Wireless Redstone CBE Updated
  Tubestuff Updated

  Mo' Creatures Mod added
  Crafting Table III added
  Iron Chests Added
  Twilight Forest Added

CLICK THIS LINK TO PLAY ON THIS SERVER

Wednesday, April 25, 2012

New Server

Client Updated 4/29/2012.  Updated to IC2 1.95b, updated thermometer plugin.


Server IP :
68.103.200.4
Client Download : Optifine Edition (faster framerates)

Standard Edition. Smaller Download as well.



Mods Enabled :  All are using 1.2.5

         Industrial Craft 2
             Addons : Nuclear Control, Advanced Solar Panel, Advanced Machines
         RedPower 2
              Addons : Tubestuff (a mod that grants an auto-crafting table)
         Wireless Redstone Chicken Bones Edition, Railcraft, Backpack mod
         Also, Better Ore Distribution and Ropes+

Did I miss a mod?  Anything you'd like?  Here's the mods that are not included, and why :
        1.  Buildcraft.  The new redpower is superior in every way to buildcraft, and does everything buildcraft does, even auto-crafting.  (with the help of the addon)
        2.  Forestry.  The new redpower does everything a forestry farm can do.
        3.  Power converters mods.  No need for these if you do not have buildcraft.
        4.  Computercraft.  No need for crude hacked together computers if you have Redpower Control.
        5.  Invasion Mod, Electric Fishing Pole, Crafting Table 2, Portal Gun, Charging Bench : I want to install all of these mods, but they are not currently compatible with 1.2.5.  I will be installing them when they are.

Friday, January 13, 2012

The Needed Client you must download to play


 Information on Mods and Changes

Changes Made Specific to this server :

New Recipes : The old ones in the client are wrong, and will give nothing :
These are the correct recipes :
Power outputs are 12/60/300, NOT what it says on the page.
And for the Petrochemical Generator : 
                                 




Banned Blocks : They are NOT bugged.  You may not place a steam engine or a buildcraft auto-crafting table, and if you get caught using the related exploit that's a permanent ban.  If you have a legitimate need for one of these blocks, ask an admin to place one for you.  Also, you may not place snow for a similar reason.


Code Changes :
WW2 guns will not jam if used in the same world.  If they jam after a portal, restart your client. 
WW2 Guns have triple damage, with sniper rifles having roughly 6x damage.  They have 10x bullet velocity and on average 4x magazines.  The reason magazines appear to regenerate is not a bug.
Block Breakers have a long delay before breaking another block.  Currently, that delay is 15 seconds.  Also, they will not break personal chests.
For the Whole Tree Axe, you may use redpower 2 gems instead of diamonds in the recipe.  (emeralds/rubies/sapphires)
Force Fields can vaporize players, items, and monsters.  All of these things cost the field some energy.
Advanced Machines Require 30 EU/tick when active rather than 15.
Mining Lasers have a new mode : "set to pwn".  The laser is extremely deadly, and it travels fast.  You have 10 shots.  Mining laser will not break reinforced stone.
Nano armor is stronger, and quantum armor is 3.5x less resistance to damage.
Luminators are fixed.
Mass Fabrication requires 4 million energy to make UU-matter (1/6 that if fed with scrap, but 2 stacks of scrap)
Nuclear Fuel lasts 5 times longer in the reactor.  Breeding is unaffected, so breeding is MUCH more effective.
Recyclers require 15 EU/tick to operate.
Water Generator : In attended mode, water generators produce 1 EU/tick.


Tesla coils have many changes :
   The amount of EU/tick reaching them determines the amount of power they can hold.


    If they receive less than  33 EU/tick EVERY TIME they receive power, they charge to 10k EU
   If they receive between 33 and 128 EU/tick, they charge to 100k EU.
   If they receive between 129 and 1000 EU/tick, they charge to 250k EU.
   Over 1000 EU/tick they charge to 1 MILLION energy.


All energy is consumed when the tesla fires.  Lightning is triggered when a shot hits a player and the tesla has over 200k energy stored.


Energy drain increases with more energy stored in the tesla.
Range increases with the square root of energy stored.  Maximum range is 50 blocks.
Damage increases with square root of energy stored.  At max damage, a fully charged quantum suit will be vaporized and the user killed instantly after about 4 direct hits at 1 million energy each.


Wires placed on the Tesla affect range in the direction corresponding to the face the wire is placed on.
         Bare Copper : 1.5x range

         Bare Gold : 2x range
         Bare HV : 3x range
         Insulated HV REDUCES range in that direction, with more insulation reducing range more.  4x insulation = a range of about 1-2 blocks.  












Config Changes :
Power Converters : IC2-> BC is only 35% efficient.
BC->IC2 is 120% efficient.
Water Strainers are great at straining water.  (making EUs...not so much)


Generator Values From IC2 config file :



   energyGeneratorBase=15 (default 10)
   energyGeneratorGeo=16  (default 20)
   energyGeneratorNuclear=8 (default 10)
   energyGeneratorSolar=100  (default 100)
   energyGeneratorWater=100 (default 100)
   energyGeneratorWind=80  (default 100)
   explosionPowerNuke=10.0  (default 35)
   explosionPowerReactorMax=90.0  (default 45)



Mods Installed and their Wikis :
 Industrial Craft 2: Wiki
 Buildcraft : Recipes
 Redstone Power : Recipes
 RailCraft : Wiki
      
        Accessory Mods
  Modular Force Field System : Forum Post
   Forestry : Wiki
   Advanced Machines : Forum Post
   IC2/BC Crossover Mod : Forum Post
   Power Converters : Forum Post
   Nether Ores : Forum Post


      Fun Mods :
WW2 Guns : Forum Post
Planes : Forum Post
Whole Tree Axe : Forum Post
Baby Animals : Forum Post
Crafting Table 2 : Forum Post

Old World is Up!!!

Have at it.  While inside the old world map, there are NO RULES AT ALL (except no hacking that I can detect)

Just go through this portal at the spawn point :

The world will be up for 2 weeks.

Thursday, January 12, 2012

New Recipe

http://dl.dropbox.com/u/16656673/Petrochemical%20Generator.png

25 EU/tick running on buildcraft fuel, it never overheats, makes a sound, and can also burn lava, oil, and buildcraft power.

Wednesday, January 11, 2012

Old Base Looting!

I will be converting the old map (pre 1.0) and loading it as a separate world accessible via portal.  If anyone wants to retrieve their stuff, they will have ~2 weeks to do so.  It's going to be a free-for-all : inside the old map there will be no rules.