May 20 Update :
Changes :
Redpower 2 pr5b2 updated
Nuclear Control Updated
Railcraft Updated
Wireless Redstone CBE Updated
Tubestuff Updated
Mo' Creatures Mod added
Crafting Table III added
Iron Chests Added
Twilight Forest Added
CLICK THIS LINK TO PLAY ON THIS SERVER
Bricked Technology : A Minecraft Server by Brick
Sunday, May 20, 2012
Wednesday, April 25, 2012
New Server
Client Updated 4/29/2012. Updated to IC2 1.95b, updated thermometer plugin.
Server IP :
68.103.200.4
Client Download : Optifine Edition (faster framerates)
Standard Edition. Smaller Download as well.
Mods Enabled : All are using 1.2.5
Industrial Craft 2
Addons : Nuclear Control, Advanced Solar Panel, Advanced Machines
RedPower 2
Addons : Tubestuff (a mod that grants an auto-crafting table)
Wireless Redstone Chicken Bones Edition, Railcraft, Backpack mod
Also, Better Ore Distribution and Ropes+
Did I miss a mod? Anything you'd like? Here's the mods that are not included, and why :
1. Buildcraft. The new redpower is superior in every way to buildcraft, and does everything buildcraft does, even auto-crafting. (with the help of the addon)
2. Forestry. The new redpower does everything a forestry farm can do.
3. Power converters mods. No need for these if you do not have buildcraft.
4. Computercraft. No need for crude hacked together computers if you have Redpower Control.
5. Invasion Mod, Electric Fishing Pole, Crafting Table 2, Portal Gun, Charging Bench : I want to install all of these mods, but they are not currently compatible with 1.2.5. I will be installing them when they are.
Server IP :
68.103.200.4
Client Download : Optifine Edition (faster framerates)
Standard Edition. Smaller Download as well.
Mods Enabled : All are using 1.2.5
Industrial Craft 2
Addons : Nuclear Control, Advanced Solar Panel, Advanced Machines
RedPower 2
Addons : Tubestuff (a mod that grants an auto-crafting table)
Wireless Redstone Chicken Bones Edition, Railcraft, Backpack mod
Also, Better Ore Distribution and Ropes+
Did I miss a mod? Anything you'd like? Here's the mods that are not included, and why :
1. Buildcraft. The new redpower is superior in every way to buildcraft, and does everything buildcraft does, even auto-crafting. (with the help of the addon)
2. Forestry. The new redpower does everything a forestry farm can do.
3. Power converters mods. No need for these if you do not have buildcraft.
4. Computercraft. No need for crude hacked together computers if you have Redpower Control.
5. Invasion Mod, Electric Fishing Pole, Crafting Table 2, Portal Gun, Charging Bench : I want to install all of these mods, but they are not currently compatible with 1.2.5. I will be installing them when they are.
Thursday, January 19, 2012
Friday, January 13, 2012
Changes Made Specific to this server :
New Recipes : The old ones in the client are wrong, and will give nothing :
These are the correct recipes :
Power outputs are 12/60/300, NOT what it says on the page.
And for the Petrochemical Generator :
Banned Blocks : They are NOT bugged. You may not place a steam engine or a buildcraft auto-crafting table, and if you get caught using the related exploit that's a permanent ban. If you have a legitimate need for one of these blocks, ask an admin to place one for you. Also, you may not place snow for a similar reason.
Code Changes :
WW2 guns will not jam if used in the same world. If they jam after a portal, restart your client.
WW2 Guns have triple damage, with sniper rifles having roughly 6x damage. They have 10x bullet velocity and on average 4x magazines. The reason magazines appear to regenerate is not a bug.
Block Breakers have a long delay before breaking another block. Currently, that delay is 15 seconds. Also, they will not break personal chests.
For the Whole Tree Axe, you may use redpower 2 gems instead of diamonds in the recipe. (emeralds/rubies/sapphires)
Force Fields can vaporize players, items, and monsters. All of these things cost the field some energy.
Advanced Machines Require 30 EU/tick when active rather than 15.
Mining Lasers have a new mode : "set to pwn". The laser is extremely deadly, and it travels fast. You have 10 shots. Mining laser will not break reinforced stone.
Nano armor is stronger, and quantum armor is 3.5x less resistance to damage.
Luminators are fixed.
Mass Fabrication requires 4 million energy to make UU-matter (1/6 that if fed with scrap, but 2 stacks of scrap)
Nuclear Fuel lasts 5 times longer in the reactor. Breeding is unaffected, so breeding is MUCH more effective.
Recyclers require 15 EU/tick to operate.
Water Generator : In attended mode, water generators produce 1 EU/tick.
Tesla coils have many changes :
The amount of EU/tick reaching them determines the amount of power they can hold.
If they receive less than 33 EU/tick EVERY TIME they receive power, they charge to 10k EU
If they receive between 33 and 128 EU/tick, they charge to 100k EU.
If they receive between 129 and 1000 EU/tick, they charge to 250k EU.
Over 1000 EU/tick they charge to 1 MILLION energy.
All energy is consumed when the tesla fires. Lightning is triggered when a shot hits a player and the tesla has over 200k energy stored.
Energy drain increases with more energy stored in the tesla.
Range increases with the square root of energy stored. Maximum range is 50 blocks.
Damage increases with square root of energy stored. At max damage, a fully charged quantum suit will be vaporized and the user killed instantly after about 4 direct hits at 1 million energy each.
Wires placed on the Tesla affect range in the direction corresponding to the face the wire is placed on.
Bare Copper : 1.5x range
Bare Gold : 2x range
Bare HV : 3x range
Insulated HV REDUCES range in that direction, with more insulation reducing range more. 4x insulation = a range of about 1-2 blocks.
Config Changes :
Power Converters : IC2-> BC is only 35% efficient.
BC->IC2 is 120% efficient.
Water Strainers are great at straining water. (making EUs...not so much)
Generator Values From IC2 config file :
energyGeneratorBase=15 (default 10)
energyGeneratorGeo=16 (default 20)
energyGeneratorNuclear=8 (default 10)
energyGeneratorSolar=100 (default 100)
energyGeneratorWater=100 (default 100)
energyGeneratorWind=80 (default 100)
explosionPowerNuke=10.0 (default 35)
explosionPowerReactorMax=90.0 (default 45)
Mods Installed and their Wikis :
Industrial Craft 2: Wiki
Buildcraft : Recipes
Redstone Power : Recipes
RailCraft : Wiki
Accessory Mods :
Modular Force Field System : Forum Post
Forestry : Wiki
Advanced Machines : Forum Post
IC2/BC Crossover Mod : Forum Post
Power Converters : Forum Post
Nether Ores : Forum Post
Fun Mods :
WW2 Guns : Forum Post
Planes : Forum Post
Whole Tree Axe : Forum Post
Baby Animals : Forum Post
Crafting Table 2 : Forum Post
Old World is Up!!!
Have at it. While inside the old world map, there are NO RULES AT ALL (except no hacking that I can detect)
Just go through this portal at the spawn point :
The world will be up for 2 weeks.
Just go through this portal at the spawn point :
The world will be up for 2 weeks.
Thursday, January 12, 2012
New Recipe
http://dl.dropbox.com/u/16656673/Petrochemical%20Generator.png
25 EU/tick running on buildcraft fuel, it never overheats, makes a sound, and can also burn lava, oil, and buildcraft power.
25 EU/tick running on buildcraft fuel, it never overheats, makes a sound, and can also burn lava, oil, and buildcraft power.
Wednesday, January 11, 2012
Old Base Looting!
I will be converting the old map (pre 1.0) and loading it as a separate world accessible via portal. If anyone wants to retrieve their stuff, they will have ~2 weeks to do so. It's going to be a free-for-all : inside the old map there will be no rules.
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