I have made several tweaks to the rules for the modded items on this server. As I get more ambitious, I plan to add custom machinery and items, but for now I've just made tiny changes to what is already here.
WW2 Guns : All weapons do double damage. I felt that the weaponry lacked power, especially since in SMP where latency means it is much harder to actually hit something.
Industrial Craft Recycler : 10x energy cost, half the chance of getting good loot from scrap boxes. I felt the recycler was horrendously overpowered, and it is now only moderately overpowered with this nerf.
Geothermal Generator : I made it so that it can accept buckets from more sides. This means that you can auto-refill the generator with lava using 3 mods togther : Buildcraft, Redstone Power, and IC2.
Tesla Coil : Tesla coils charge up with a total of 100,000 energy instead of 10,000. They can accept up to 512 EU/tick instead of 128 EU/tick (the output from an MFS). They do massively more damage : with a full charge, they do 50 times more damage than before. This is enough to kill someone in fully charged quantum armor in 2-3 hits. Also, tesla coils have a slightly larger range...
Mining Laser : the mining laser does enough damage to kill someone in quantum armor in ~3 hits and to 1 shot anything else. Realistically, a laser beam that could break a line of blocks would instantly kill any animal or person that has ever lived.
Nano Saber : The nano saber has a similar damage buff to the mining laser. It also loses energy when it hits someone in quantum armor (but it can kill them in 3 hits)
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