Sunday, May 20, 2012

Update on May 20

May 20 Update :

Changes :
  Redpower 2 pr5b2 updated
  Nuclear Control Updated
  Railcraft Updated
  Wireless Redstone CBE Updated
  Tubestuff Updated

  Mo' Creatures Mod added
  Crafting Table III added
  Iron Chests Added
  Twilight Forest Added

CLICK THIS LINK TO PLAY ON THIS SERVER

Wednesday, April 25, 2012

New Server

Client Updated 4/29/2012.  Updated to IC2 1.95b, updated thermometer plugin.


Server IP :
68.103.200.4
Client Download : Optifine Edition (faster framerates)

Standard Edition. Smaller Download as well.



Mods Enabled :  All are using 1.2.5

         Industrial Craft 2
             Addons : Nuclear Control, Advanced Solar Panel, Advanced Machines
         RedPower 2
              Addons : Tubestuff (a mod that grants an auto-crafting table)
         Wireless Redstone Chicken Bones Edition, Railcraft, Backpack mod
         Also, Better Ore Distribution and Ropes+

Did I miss a mod?  Anything you'd like?  Here's the mods that are not included, and why :
        1.  Buildcraft.  The new redpower is superior in every way to buildcraft, and does everything buildcraft does, even auto-crafting.  (with the help of the addon)
        2.  Forestry.  The new redpower does everything a forestry farm can do.
        3.  Power converters mods.  No need for these if you do not have buildcraft.
        4.  Computercraft.  No need for crude hacked together computers if you have Redpower Control.
        5.  Invasion Mod, Electric Fishing Pole, Crafting Table 2, Portal Gun, Charging Bench : I want to install all of these mods, but they are not currently compatible with 1.2.5.  I will be installing them when they are.

Friday, January 13, 2012

The Needed Client you must download to play


 Information on Mods and Changes

Changes Made Specific to this server :

New Recipes : The old ones in the client are wrong, and will give nothing :
These are the correct recipes :
Power outputs are 12/60/300, NOT what it says on the page.
And for the Petrochemical Generator : 
                                 




Banned Blocks : They are NOT bugged.  You may not place a steam engine or a buildcraft auto-crafting table, and if you get caught using the related exploit that's a permanent ban.  If you have a legitimate need for one of these blocks, ask an admin to place one for you.  Also, you may not place snow for a similar reason.


Code Changes :
WW2 guns will not jam if used in the same world.  If they jam after a portal, restart your client. 
WW2 Guns have triple damage, with sniper rifles having roughly 6x damage.  They have 10x bullet velocity and on average 4x magazines.  The reason magazines appear to regenerate is not a bug.
Block Breakers have a long delay before breaking another block.  Currently, that delay is 15 seconds.  Also, they will not break personal chests.
For the Whole Tree Axe, you may use redpower 2 gems instead of diamonds in the recipe.  (emeralds/rubies/sapphires)
Force Fields can vaporize players, items, and monsters.  All of these things cost the field some energy.
Advanced Machines Require 30 EU/tick when active rather than 15.
Mining Lasers have a new mode : "set to pwn".  The laser is extremely deadly, and it travels fast.  You have 10 shots.  Mining laser will not break reinforced stone.
Nano armor is stronger, and quantum armor is 3.5x less resistance to damage.
Luminators are fixed.
Mass Fabrication requires 4 million energy to make UU-matter (1/6 that if fed with scrap, but 2 stacks of scrap)
Nuclear Fuel lasts 5 times longer in the reactor.  Breeding is unaffected, so breeding is MUCH more effective.
Recyclers require 15 EU/tick to operate.
Water Generator : In attended mode, water generators produce 1 EU/tick.


Tesla coils have many changes :
   The amount of EU/tick reaching them determines the amount of power they can hold.


    If they receive less than  33 EU/tick EVERY TIME they receive power, they charge to 10k EU
   If they receive between 33 and 128 EU/tick, they charge to 100k EU.
   If they receive between 129 and 1000 EU/tick, they charge to 250k EU.
   Over 1000 EU/tick they charge to 1 MILLION energy.


All energy is consumed when the tesla fires.  Lightning is triggered when a shot hits a player and the tesla has over 200k energy stored.


Energy drain increases with more energy stored in the tesla.
Range increases with the square root of energy stored.  Maximum range is 50 blocks.
Damage increases with square root of energy stored.  At max damage, a fully charged quantum suit will be vaporized and the user killed instantly after about 4 direct hits at 1 million energy each.


Wires placed on the Tesla affect range in the direction corresponding to the face the wire is placed on.
         Bare Copper : 1.5x range

         Bare Gold : 2x range
         Bare HV : 3x range
         Insulated HV REDUCES range in that direction, with more insulation reducing range more.  4x insulation = a range of about 1-2 blocks.  












Config Changes :
Power Converters : IC2-> BC is only 35% efficient.
BC->IC2 is 120% efficient.
Water Strainers are great at straining water.  (making EUs...not so much)


Generator Values From IC2 config file :



   energyGeneratorBase=15 (default 10)
   energyGeneratorGeo=16  (default 20)
   energyGeneratorNuclear=8 (default 10)
   energyGeneratorSolar=100  (default 100)
   energyGeneratorWater=100 (default 100)
   energyGeneratorWind=80  (default 100)
   explosionPowerNuke=10.0  (default 35)
   explosionPowerReactorMax=90.0  (default 45)



Mods Installed and their Wikis :
 Industrial Craft 2: Wiki
 Buildcraft : Recipes
 Redstone Power : Recipes
 RailCraft : Wiki
      
        Accessory Mods
  Modular Force Field System : Forum Post
   Forestry : Wiki
   Advanced Machines : Forum Post
   IC2/BC Crossover Mod : Forum Post
   Power Converters : Forum Post
   Nether Ores : Forum Post


      Fun Mods :
WW2 Guns : Forum Post
Planes : Forum Post
Whole Tree Axe : Forum Post
Baby Animals : Forum Post
Crafting Table 2 : Forum Post

Old World is Up!!!

Have at it.  While inside the old world map, there are NO RULES AT ALL (except no hacking that I can detect)

Just go through this portal at the spawn point :

The world will be up for 2 weeks.

Thursday, January 12, 2012

New Recipe

http://dl.dropbox.com/u/16656673/Petrochemical%20Generator.png

25 EU/tick running on buildcraft fuel, it never overheats, makes a sound, and can also burn lava, oil, and buildcraft power.

Wednesday, January 11, 2012

Old Base Looting!

I will be converting the old map (pre 1.0) and loading it as a separate world accessible via portal.  If anyone wants to retrieve their stuff, they will have ~2 weeks to do so.  It's going to be a free-for-all : inside the old map there will be no rules.

Monday, January 9, 2012

New Client

DOWNLOAD THE NEW CLIENT TO GET ONLINE




TONS of Changes

1.  Forestry Added, by popular request
2.  Industrial Craft Buildcraft Crossover mod added
3.  Planes added!
4.  Hot air balloons removed :(
5.  Ultra High End Solar generators now available.

Quantum Armor was bug-fixed.  New Mining Laser mode..try setting your laser to pwn.  Luminator bug-fixed.

Tesla coil greatly boosted : it now does variable damage depending on the amount of energy stored in it.  Try sending it larger voltage packets for more range and damage.  Try placing bare wires on a side to increase range in that direction, or insulated wires to reduce range.

Guns from Flan's WW2 guns greatly boosted.

Quantum Armor no longer feeds players via magic.  Try food sometime.  Nuclear Reactor fuel life boosted.

And some other changes.

Server is Going to be linked to This One : Industrial War in a few hours.  A portal will be available.  Notice the title of the server : Industrial War.  Better get ready.

Friday, January 6, 2012

Power Generation Balancing Values :

Today, I totaled up the relative costs of all available power generators on this server, for now.  I then factored in the difficulty to set the generator up, the danger to your base in having such a generator, the amount of maintenance needed after setup, and whether the resource the generator uses is renewable (aka infinite) or not.  I found that surface area taken up is not much of a factor, because each square you add per generator needs 6 blocks of shielding to protect it from griefers.  The energy shield to cover those squares is less expensive than the power output of the worst generator that eats area.

Here's what you need to know : the actual EU output per tick over a full Minecraft day.

1.  Solar Panel : 0.5 EU per tick with no weather, about 0.4 EU/tick factoring in rain.
2.  Wind Generator : with perfect setup at top of map, 2.88 EU/tick.  Note that turbine blades can break during a windstorm, but output increases.
3.  Water Mill : in passive mode, 0.25 EU/tick when completely surrounded by water.  If fed buckets by hand or automatically, 1 EU/tick.
4.  Geothermal Generator : both Mark I and Mark II output 16 EU/tick, and produce 16,000 EU from 1 lava bucket.
5.  Buildcraft Combustion Engine + Energy Link : each combustion engine produces 15 EU/tick.  Note that the engines can explode and destroy a significant area, and that there are bugs that can cause them to explode.  Also, they have bugs caused by the mod buildcraft.
6.  Nuclear Generator : Output varies.  It is 80% of the values shown on the reactor calculator at this calculator .

The example reactor there will produce 678 EU/tick.  Note that nuclear fuel lasts for 5 times longer duration on this server, so the example reactor will breed as much fuel as it uses at the end of 1 full cycle.  The ice blocks make it semi safe.  Note it will require 4160 stacks of ice over that cycle.  Also note that the explosion of a single failed reactor can destroy several chunks and will cut through many layers of reinforced stone.

Wednesday, January 4, 2012

Round II

Here's the 1.0 client, Round II.

Changes :

1.  I just stayed up all night porting the Force Field mod to Bukkit.  It's the Modular Force Field System by Thunderdark.  Forum Post.  LEARN THIS MOD.  It is going to be your primary defense against being griefed.

2.  The included texture pack has all HD textures for almost every mod.  Unfortunately, some of the textures are of a different style, so they clash a little bit.  However, I think it looks better than ever.  If you have suggestions for improving it, and the time, let me know.

3.  The client now includes Not Enough Items and Convenient Inventory.

Client Downloads :  Regular Version
                             Optifine Version (for slower computers)

Note : hit the "E" key and hit "R" over any item in the Not Enough Items menu to find out the recipe.

WW2 guns stats are here : http://pastebin.com/zNCXbB2Q

Monday, January 2, 2012

Rules clarification

ALLOWED :

1.  Attacking other players for any reason, and taking their stuff.
2.  Taking things out of the chests belong to other players if you USE THE ITEM in the next 24 hours.  i.e., don't steal stacks of cobblestone if you are just going to horde it or throw it in lava.  If a player complains that all their chests are empty, and I find out you did it, I'll assume you were griefing and ban.
3.  Using another player's resources so long as they are automatically renewed.
       a.  You can harvest another player's crops or trees so long as you replant
       b.  You can use another player's energy supply or machines so long as you don't blow them up in the process.
       c.  You can tap another player's power system or reroute their oil supply or reroute their quarry piping as long as you don't break anything.

BANNABLE :

 1.  Breaking SIGNIFICANT blocks belonging to another player.  If you break cobblestone in a wall to get in, or add a button to an iron door, that's ok.  If you smash a machine or something expensive, that's a ban.
 2.  Use of nukes, TNT, or nuclear reactors within the blast radius of another player's blocks.
 3.  Attacking another player so frequently that they effectively can't play.
 4.  Smashing a bed is a 4 hour ban.

Accidents happen.  If you cause an accident (hit someone's base with stray mining laser fire, or set off a creeper) you have a chance to repair the damage.  Refuse to repair the damage or log off, and that's a ban.

Ban durations will vary depending on how decent a player you have been to others, and how impressive your own creations are.  If you build nothing and spend all the time griefing, the ban will probably be permanent.  If you help others and build an elaborate mega-factory, the ban will probably be less than 24 hours.